Graceful will increase your Speed which is again good for a new player and Observant and Strong-willed are great if you are unsure what to pick. See more ideas about concept art, fantasy art, art. Jacks excel in and out of combat and are an extremely good choice for players who just don’t know how they will want to play the game and so are perfect for first time players. Torment: Tides of Numenera Game Guide by gamepressure.com. If you plan to play a Counter Attack Jack, then it is advised you use a Ranged Weapon, as this will allow you to attack ANYONE who misses you, not just those in melee range. If you play your cards right, jack will allow you to omit almost every fight in the game. Feb 28, 2017 @ 9:43pm Best class and build for a conversationalist? share. Otherwise I would have picked it as a character-painting for my own Jack character in my current (p&p) game. Jacks are hailed as being the middle ground between a Glaive and a Nano in Torment, but the reality is that they lie much closer to a Nano in the combat sense. Glaives who picked Speed as their primary Stat will want to pick Quick Fingers since it uses the Speed Stat Pool for its Effort or Endurance for more Health. For this reason Glaive’s should switch from Medium to Heavy Armor the second they hit Tier 2. Flex Skill - Choose one exploration, lore, or conversation skill. He's called Mazzof, a talented builder and artificer. Jack - is an intrepid explorer and adventurer. As mentioned above, Concentration is vitally important to all players and party members so it is recommended that players take Observant or the Strong-willed descriptors with the one exception in this case. All logos and images are copyrighted by their respective owners. For this reason, it is recommended that you take either the Observant or the Strong-willed Descriptors at Character Creation, as both contain Concentration. By jonnygray Watch. Jack is a very interesting class. Jacks who pick Speed as their primary Stat will want to take the Trained Without Armor Ability and take either Concentration or Anamnesis as their starting Skill. … Skills in Torment are a bit confusing as the visual system they use doesn’t really match the description, making it difficult to sort out so I’ll break down a few things you should know about them, as well as fill you in on some crucial Skills everyone should have. Synopsis Apparently, a castoff helped build the resonance chamber. Reply. Weapon Skills increase your chance to hit with various weapon types, making them miss less often and expend less Effort in combat. There are a few ways in which you can develop a jack. While there is very little downside to increasing Might Edge, consider placing your Edge in Intellect if you wish to be a more balanced warrior. Skip to main content.ca. Consider taking Graceful if you want to be a bit more flexible, otherwise choose from any listed in the Intellect Nano section. You can either play as a pure Speed Jack, putting Speed above all else, or play as a hybrid who specializes in Speed and Intellect. If you decide to go for this one, consider skills such as deception, persuasion, etc. Arguably the two most important Skills that aren’t related to combat are Anamnesis and Concentration. Light Armor or Medium are are really the only two ways to go as an Intellect Nano, as you don’t want to reduce your Ability hit chance by wearing bulky Armor. In the original book, the Jack's tricks were often taken whole cloth from the other two lists. Must Have Skills. Good question, let me explain. Every 2 points into Speed equals +5% Evasion so you can get your Evasion extremely high on this sort of character. I'm Eric, Dad. Consider taking Cautious or Stealthy if you wish to play a more “Rogue-like” character. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews ... Jack and Nano both have access to weapon skills through descriptors, but I think that is the only way (I assume that is how the NPC Jack's get them). If you are going for a sheer combat Glaive then Might is the way to go here. hide. Heavy Melee weapons will do more damage, especially towards the beginning of the game when your Stat Pool is smaller, but takes up both your Weapon and Offhand slot. 596 Views. It contains Points of Interest (PoI), Quest starters, quests walkthrough, different ways of solving quests. The first challenge I threw at them was social. Is there an optimal build that would let me do that? The reason for this is that they convey a +15% hit chance just for using them, which is important early on in the game. Numenera is for those gamers looking for more story and less crunchy, pointless combat. Nanos are the go to “caster” class in the game and tend to be the best at dialogue. Nanos have the least Weapons available to them of all Classes. Clever or Stealthy Jack who Crafts Illusions. The Master Foreman can build a digging automaton out of the corpse of a stichus (which can be found in the southwest of the Underbelly). Inspiring image nevertheless! Account & Lists Account Returns & Orders. First time players might be more inclined to choose the latter of the two, as it increases flexibility in dialogue options. Take with you if: 1… You should have very good Evasion and Willpower between the two Stat Pools and along with an Offhand and Adaptation you should be able to stand in the thick of combat. Effort can also increase the damage of your attacks on top of the chance to hit, so it is very useful in combat situations. #4. g0jira. If you are playing a Might Glaive, which really is the only Class that should ever play a Might build, you will find that your hit chance will be much higher than that of a Nano or a Jack. How to Build a Character in 'Torment: Tides of Numenera' This is a game that plays in subtleties. This will give her high Evasion and Willpower, making her hard to kill on top of abilities like Trained Without Armor and Castoff Vitalitywhile feeding her offensive abilities. Concentration, as mentioned above, allows you to use one more Bonded Item and to use them with out penalty. However, since you already have it almost maxed, because of a passive ability you can choose other options if you wish. Your Edge should primarily be in the stat that you use for combat, but it’s perfectly fine if you find you aren’t needing to use much Effort in that Stat to place Edge in the opposite of the two later on in the game. This build adds some Intellect-based powers and resistance to mental attacks (which frequently cause problems for … Following this guide will give you a rough outline on how to play any of the above Classes. Torment: Tides of Numenera > General Discussions > Topic Details. This class is the Torment's rogue, who can cope with the direst situation thanks to his sharp tongue pointy retorts. Usually you must select between combat skills and skills that increase your effectiveness in dialogues or other interactions. Class: Nano Stats: Might: 6, Speed: 2, Intellect: 6, Health: 31 Tides: Redand Indigo Background: Aligernis a fallen priest, a downtrodden wanderer seeking to atone. The Weapon: Whispers is a Light Weapon that uses Intellect for its Effort and is fantastic for any Nano. Some good options are Observant, Slick, or Stealthy. The very first decision that you will need to make is whether you intended to use Speed Weapons (weapons that use Speed for their Effort) or Might Weapons (weapons that use Might for their Effort). 2. For this reason it is recommended that you build 1 to 1 Speed/Intelligence for any of the three Classes, always favoring slightly the stat use use for damage. Speed/Intellect Jacks are limited to their choice of Weapons since Jacks have no access to Weapon Skills. jonnygray Oct 25, 2016. There are really only two ways to play a Jack and you will need to decide which you would rather play. Might is the weakest of the 3 Stats not only because it only provides 1 Health per point, but because you are essentially locked to only Heavy Weapons if you decide to use it. Speed Jacks will want to wear Light Armor to get the highest Evasion they can, making the virtually un-hittable by melee attacks. Take Lore: Machinery for your Skill and split your Edge in Intellect and Speed, favoring the lower of the two Stat Pools (yes you read that right). Take Slick if you wish to be a bit more flexible at Skill Checks, take Stealthy for Deception and Stealth and take Observant if you are just unsure. Might Glaives are somewhat limited in their Weapon selection. There is really no downside to doing so. Numenera is about discovering the wonders of the worlds that came before, not for their own sake, but as the means to improve the present and build a future. Jack with high Intellect? Neither Ch'kekt nor the automaton are willing to … It offers enormous versatility - you have a lot of skills to choose from. Copyright © 2000 - 2020 GRY-Online S.A. for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games. Edge and Effort are two of the most important things to understand when it comes to character building. Descriptor-wise you will want to take Descriptors that increase Concentration. Bonuses to trickery enhance the focus, which encourages unconventional solutions to encounters. The guide was divided into two main parts: an in-game guide and a walkthrough.The game guide provides information on the most important elements of the game. The location and description of the important items in the game as Artifacts, Cyphers and Oddities. Bonuses: 4 points available for distributing to any Pool Jacks who split their points between Speed and Intellect will want to take Trained Without Armor and be sure to get Infuse Weapon as it will drastically help your damage output, especially later in the game. If you favor combat as a resolution to quest lines above all else, this may be the class for you. This is a huge decision to make at the very start of the game, but making the perfect Glaive requires it to be made now. https://www.playstation.com/en-us/games/torment-tides-of-numenera-ps4/ Explore the Glaive class - warriors of the Ninth World in Torment:Tides of Numenera. What class and build would you recommend? Let us know what you think in the comments. This rewards 3 XP and the machine can bring the party to various destinations. Aug 7, 2018 - Explore Paul's board "Numenera" on Pinterest. These are finite pools, and the more you use the less you will have later, however, these pools will grow as you level up, given you more resources to spend as the game progresses. Nano? Really the only difference in Descriptor choices here is Graceful which increases Speed and Quick Fingers and Rugged which makes you harder to kill. Jack is a good choice for players that focus on persuasion, diplomacy, intrigues, etc. Discovery is essentially a revision of the original Numenera core book. How much they want to split them will vary from player to player, but I would recommend favoring Intellect in this case. Some good Descriptor choices for a Jack are Cautious, Observant, Rugged, and Stealthy are all solid choices. Numenera: Male Jack (Masked) in Accessories. Good choices of Descriptors for this build are: Clever, Rugged, Observant, Strong-willed or even Graceful. If you fancy a character with mediocre combat abilities but high elocution, jack is the perfect choice. You'll receive 1+ training level when the ability is active. You will want to increase your Edge in Speed as often as is possible, since you will be using it A LOT. They can develop plans to throw together found components and create amazing objects and structures. Because of this, you won’t need to use much Effort to ensure you hit your enemy and you will find most Might Weapons don’t give as much damage per effort spent when compared with Speed Weapons. The pure intellect build is probably the best build in the game for avoiding combat and getting favorable outcomes in dialogue. As the game progresses you gain more and more Edge from reaching higher Tiers, and in some cases, from equipment. While they can still use any type, because they have negative modifiers in both Medium and Heavy Weapons, it is recommended that they use only Light Weapons. He has been wronged by the Changing God and demands retribution. They don't focus on one skill or tactic, using all available types of weapons, equipment, or magic - anything that will help them advance their agenda. In Numenera, each level adds three to the target number that a player has to roll equal to or higher than. Remember, that some battles in the game are mandatory and it is a bad idea to make the main character completely useless in combat. Either Concentration or Anamnesis as your starting Skill desired Weapon before you have a LOT of skills choose. 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